![]() Other than the 'make a world in single player with mods loaded, then copy the folder' and 'just type the mod ID in'Īnyone have a consise explanation and/or link to an updated resource? Unfortauntely, finding actual step-by-step instructions for mod installation on dedicated servers has mostly alluded me. If I leave it blank, the world loads perfectly fine. This ONLY happens when numbers are entered into the mods box in server setup. 11:23:47.461 - Thread: 1 -> Server connect failure (ServiceUnavailable) 11:23:44.561 - Thread: 1 -> Server connect failure (ServiceUnavailable) 11:23:39.661 - Thread: 1 -> Server connect failure (ServiceUnavailable) 11:23:38.396 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 11:23:37.553 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START But whenever I do this, the server just fails. I found somewhere that said all I needed was the mod ID # from the workship page (I want to use the GPS/Waypoint mod, 363037395 ) and type that into the 'Mods' box in the server setup.
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